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feat: Complete Phase 1 - Full Flutter app implementation with comprehensive features
Version: 1.1.0 Major changes: - Implemented complete Flutter app structure with all core features - Added comprehensive UI screens for auth, countdown, goals, profile, settings, and social features - Integrated Supabase backend with authentication and data repositories - Added offline support with Hive caching and local storage - Implemented comprehensive routing with go_router - Added location services with Google Maps integration - Implemented notifications and home widget support - Added voice recording capabilities and AI chat features - Created comprehensive test suite and documentation - Added Android and iOS platform configurations - Implemented achievements system and social features - Added calendar integration and bucket list functionality This represents a complete Phase 1 milestone with 3,775 additions across 31 files.
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import '../../../data/models/achievement_model.dart';
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import '../../../data/repositories/achievements_repository.dart';
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import '../../../bootstrap/supabase_client.dart';
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import '../../auth/application/auth_controller.dart';
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class AchievementsState {
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final bool isLoading;
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final String? error;
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final List<Achievement> availableAchievements;
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final List<Achievement> unlockedAchievements;
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final Achievement? newlyUnlocked;
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const AchievementsState({
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this.isLoading = false,
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this.error,
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this.availableAchievements = const [],
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this.unlockedAchievements = const [],
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this.newlyUnlocked,
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});
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int get unlockedCount => unlockedAchievements.length;
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int get totalCount => availableAchievements.length;
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double get completionPercentage =>
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totalCount > 0 ? (unlockedCount / totalCount) * 100 : 0;
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int get level {
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if (unlockedCount <= 0) {
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return 1;
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}
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return 1 + (unlockedCount ~/ 3);
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}
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AchievementsState copyWith({
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bool? isLoading,
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String? error,
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List<Achievement>? availableAchievements,
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List<Achievement>? unlockedAchievements,
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Achievement? newlyUnlocked,
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}) {
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return AchievementsState(
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isLoading: isLoading ?? this.isLoading,
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error: error,
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availableAchievements: availableAchievements ?? this.availableAchievements,
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unlockedAchievements: unlockedAchievements ?? this.unlockedAchievements,
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newlyUnlocked: newlyUnlocked,
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);
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}
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}
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class AchievementsController extends StateNotifier<AchievementsState> {
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final AchievementsRepository _repository;
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final AuthController _authController;
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AchievementsController(
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this._repository,
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this._authController,
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) : super(const AchievementsState()) {
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_loadAchievements();
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}
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Future<void> _loadAchievements() async {
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final userId = _authController.currentUserId;
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if (userId == null) return;
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state = state.copyWith(isLoading: true);
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try {
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final available = await _repository.getAvailableAchievements();
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final unlocked = await _repository.getUserAchievements(userId);
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state = state.copyWith(
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isLoading: false,
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availableAchievements: available,
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unlockedAchievements: unlocked,
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);
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} catch (e) {
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state = state.copyWith(
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isLoading: false,
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error: e.toString(),
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);
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}
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}
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Future<Achievement?> checkAndUnlockAchievement(
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AchievementType type,
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int currentValue,
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) async {
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final userId = _authController.currentUserId;
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if (userId == null) return null;
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try {
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final newlyUnlocked = await _repository.checkAndUnlockAchievement(
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userId,
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type,
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currentValue,
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);
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if (newlyUnlocked != null) {
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final updatedUnlocked = [...state.unlockedAchievements, newlyUnlocked];
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state = state.copyWith(
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unlockedAchievements: updatedUnlocked,
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newlyUnlocked: newlyUnlocked,
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);
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return newlyUnlocked;
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}
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} catch (e) {
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state = state.copyWith(error: e.toString());
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}
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return null;
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}
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void clearNewlyUnlocked() {
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state = state.copyWith(newlyUnlocked: null);
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}
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void clearError() {
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state = state.copyWith(error: null);
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}
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Future<void> refresh() async {
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await _loadAchievements();
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}
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}
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final achievementsControllerProvider =
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StateNotifierProvider<AchievementsController, AchievementsState>((ref) {
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final achievementsRepository = ref.watch(achievementsRepositoryProvider);
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final authController = ref.watch(authControllerProvider.notifier);
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return AchievementsController(
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achievementsRepository,
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authController,
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);
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});
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final achievementsRepositoryProvider = Provider<AchievementsRepository>((ref) {
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return AchievementsRepository(supabaseClient);
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});
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