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https://github.com/Dvorinka/beszel.git
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Initial commit: Beszel fork with Domain Locker integration
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package ws
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import (
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"context"
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"errors"
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"time"
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"weak"
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"github.com/blang/semver"
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"github.com/henrygd/beszel"
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"github.com/henrygd/beszel/internal/common"
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"github.com/fxamacker/cbor/v2"
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"github.com/lxzan/gws"
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)
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const (
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deadline = 70 * time.Second
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)
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// Handler implements the WebSocket event handler for agent connections.
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type Handler struct {
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gws.BuiltinEventHandler
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}
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// WsConn represents a WebSocket connection to an agent.
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type WsConn struct {
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conn *gws.Conn
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requestManager *RequestManager
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DownChan chan struct{}
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agentVersion semver.Version
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}
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// FingerprintRecord is fingerprints collection record data in the hub
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type FingerprintRecord struct {
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Id string `db:"id"`
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SystemId string `db:"system"`
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Fingerprint string `db:"fingerprint"`
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Token string `db:"token"`
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}
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var upgrader *gws.Upgrader
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// GetUpgrader returns a singleton WebSocket upgrader instance.
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func GetUpgrader() *gws.Upgrader {
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if upgrader != nil {
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return upgrader
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}
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handler := &Handler{}
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upgrader = gws.NewUpgrader(handler, &gws.ServerOption{})
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return upgrader
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}
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// NewWsConnection creates a new WebSocket connection wrapper with agent version.
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func NewWsConnection(conn *gws.Conn, agentVersion semver.Version) *WsConn {
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return &WsConn{
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conn: conn,
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requestManager: NewRequestManager(conn),
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DownChan: make(chan struct{}, 1),
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agentVersion: agentVersion,
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}
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}
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// OnOpen sets a deadline for the WebSocket connection and extracts agent version.
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func (h *Handler) OnOpen(conn *gws.Conn) {
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conn.SetDeadline(time.Now().Add(deadline))
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}
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// OnMessage routes incoming WebSocket messages to the request manager.
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func (h *Handler) OnMessage(conn *gws.Conn, message *gws.Message) {
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conn.SetDeadline(time.Now().Add(deadline))
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if message.Opcode != gws.OpcodeBinary || message.Data.Len() == 0 {
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return
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}
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wsConn, ok := conn.Session().Load("wsConn")
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if !ok {
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_ = conn.WriteClose(1000, nil)
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return
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}
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wsConn.(*WsConn).requestManager.handleResponse(message)
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}
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// OnClose handles WebSocket connection closures and triggers system down status after delay.
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func (h *Handler) OnClose(conn *gws.Conn, err error) {
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wsConn, ok := conn.Session().Load("wsConn")
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if !ok {
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return
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}
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wsConn.(*WsConn).conn = nil
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// wait 5 seconds to allow reconnection before setting system down
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// use a weak pointer to avoid keeping references if the system is removed
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go func(downChan weak.Pointer[chan struct{}]) {
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time.Sleep(5 * time.Second)
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downChanValue := downChan.Value()
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if downChanValue != nil {
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*downChanValue <- struct{}{}
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}
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}(weak.Make(&wsConn.(*WsConn).DownChan))
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}
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// Close terminates the WebSocket connection gracefully.
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func (ws *WsConn) Close(msg []byte) {
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if ws.IsConnected() {
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ws.conn.WriteClose(1000, msg)
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}
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if ws.requestManager != nil {
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ws.requestManager.Close()
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}
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}
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// Ping sends a ping frame to keep the connection alive.
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func (ws *WsConn) Ping() error {
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if ws.conn == nil {
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return gws.ErrConnClosed
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}
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ws.conn.SetDeadline(time.Now().Add(deadline))
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return ws.conn.WritePing(nil)
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}
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// sendMessage encodes data to CBOR and sends it as a binary message to the agent.
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// This is kept for backwards compatibility but new actions should use RequestManager.
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func (ws *WsConn) sendMessage(data common.HubRequest[any]) error {
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if ws.conn == nil {
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return gws.ErrConnClosed
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}
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bytes, err := cbor.Marshal(data)
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if err != nil {
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return err
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}
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return ws.conn.WriteMessage(gws.OpcodeBinary, bytes)
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}
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// handleAgentRequest processes a request to the agent, handling both legacy and new formats.
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func (ws *WsConn) handleAgentRequest(req *PendingRequest, handler ResponseHandler) error {
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// Wait for response
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select {
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case message := <-req.ResponseCh:
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defer message.Close()
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// Cancel request context to stop timeout watcher promptly
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defer req.Cancel()
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data := message.Data.Bytes()
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// Legacy format - unmarshal directly
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if ws.agentVersion.LT(beszel.MinVersionAgentResponse) {
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return handler.HandleLegacy(data)
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}
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// New format with AgentResponse wrapper
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var agentResponse common.AgentResponse
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if err := cbor.Unmarshal(data, &agentResponse); err != nil {
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return err
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}
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if agentResponse.Error != "" {
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return errors.New(agentResponse.Error)
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}
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return handler.Handle(agentResponse)
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case <-req.Context.Done():
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return req.Context.Err()
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}
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}
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// IsConnected returns true if the WebSocket connection is active.
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func (ws *WsConn) IsConnected() bool {
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return ws.conn != nil
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}
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// AgentVersion returns the connected agent's version (as reported during handshake).
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func (ws *WsConn) AgentVersion() semver.Version {
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return ws.agentVersion
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}
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// SendRequest sends a request to the agent and returns a pending request handle.
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// This is used by the transport layer to send requests.
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func (ws *WsConn) SendRequest(ctx context.Context, action common.WebSocketAction, data any) (*PendingRequest, error) {
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return ws.requestManager.SendRequest(ctx, action, data)
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}
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