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https://github.com/Dvorinka/Devour.git
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updage
This commit is contained in:
+299
-15
@@ -2,6 +2,7 @@ package quality
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import (
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"fmt"
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"strings"
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"time"
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)
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@@ -30,9 +31,12 @@ func (s *Scorer) CalculateScore(findings []Finding) (int, int) {
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score := finding.Score * weight
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totalScore += score
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// Strict score includes open and wontfix findings
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if finding.Status == StatusOpen || finding.Status == StatusWontfix {
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strictScore += score
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// Strict score: ONLY includes truly unresolved issues
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// Excludes: fixed, false_positive, ignored, wontfix (if justified)
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if s.isStrictlyRelevant(finding) {
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// Apply strict multiplier for severity
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strictMultiplier := s.getStrictMultiplier(finding)
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strictScore += score * strictMultiplier
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}
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}
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@@ -65,6 +69,69 @@ func (s *Scorer) GenerateScorecard(findings []Finding, lastScan time.Time) *Scor
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}
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}
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// isStrictlyRelevant determines if a finding should count in strict scoring
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func (s *Scorer) isStrictlyRelevant(finding Finding) bool {
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switch finding.Status {
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case StatusOpen:
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return true
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case StatusFixed:
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return false // Already resolved
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case StatusFalsePositive:
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return false // Not a real issue
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case StatusIgnored:
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return false // Explicitly ignored
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case StatusWontfix:
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// Only count wontfix if it's not justified with valid reasons
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return !s.isJustifiedWontfix(finding)
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default:
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return true
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}
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}
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// isJustifiedWontfix checks if wontfix has valid justification
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func (s *Scorer) isJustifiedWontfix(finding Finding) bool {
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if finding.Metadata == nil {
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return false
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}
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note, exists := finding.Metadata["resolution_note"]
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if !exists {
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return false
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}
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// Valid wontfix justifications
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validJustifications := []string{
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"legacy", "deprecated", "external", "third-party",
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"temporary", "placeholder", "documentation",
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"test-only", "example", "sample",
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}
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note = strings.ToLower(note)
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for _, justification := range validJustifications {
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if strings.Contains(note, justification) {
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return true
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}
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}
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return false
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}
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// getStrictMultiplier returns severity multiplier for strict scoring
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func (s *Scorer) getStrictMultiplier(finding Finding) int {
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switch finding.Severity {
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case SeverityT1:
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return 1 // T1 issues are less critical
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case SeverityT2:
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return 2 // T2 issues are moderately important
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case SeverityT3:
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return 3 // T3 issues need attention
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case SeverityT4:
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return 5 // T4 issues are critical
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default:
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return 1
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}
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}
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// GetHealthGrade returns a health grade based on score
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func (s *Scorer) GetHealthGrade(score int) string {
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percentage := s.getScorePercentage(score)
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@@ -85,36 +152,165 @@ func (s *Scorer) GetHealthGrade(score int) string {
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// getScorePercentage converts score to percentage (inverted - lower is better)
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func (s *Scorer) getScorePercentage(score int) int {
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// Invert score so lower debt = higher percentage
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maxPossibleScore := 1000 // Arbitrary high value for normalization
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percentage := 100 - (score * 100 / maxPossibleScore)
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// Strict percentage calculation with multiple factors
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if score <= 0 {
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return 100
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}
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// Base calculation with stricter normalization
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var percentage int
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if score > 10000 {
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// Logarithmic scaling for very high scores
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percentage = 100 - int(float64(score-10000)/float64(score)*90)
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} else if score > 5000 {
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// Linear scaling for high scores
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percentage = 100 - (score * 100 / 20000)
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} else if score > 1000 {
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// Linear scaling for medium scores
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percentage = 100 - (score * 100 / 10000)
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} else {
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// Linear scaling for low scores
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percentage = 100 - (score * 100 / 2000)
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}
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if percentage < 0 {
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percentage = 0
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}
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return percentage
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}
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// GetStrictHealthMetrics returns comprehensive strict health metrics
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func (s *Scorer) GetStrictHealthMetrics(findings []Finding) map[string]interface{} {
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total := len(findings)
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open := 0
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critical := 0
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high := 0
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medium := 0
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low := 0
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resolved := 0
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ignored := 0
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strictScore := 0
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totalScore := 0
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for _, finding := range findings {
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totalScore += finding.Score * int(finding.Severity)
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switch finding.Status {
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case StatusOpen:
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open++
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if s.isStrictlyRelevant(finding) {
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strictScore += finding.Score * int(finding.Severity) * s.getStrictMultiplier(finding)
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}
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case StatusFixed:
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resolved++
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case StatusIgnored, StatusFalsePositive:
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ignored++
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}
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switch finding.Severity {
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case SeverityT4:
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critical++
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case SeverityT3:
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high++
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case SeverityT2:
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medium++
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case SeverityT1:
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low++
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}
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}
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// Calculate strict percentages
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openPercentage := float64(open) / float64(total) * 100
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criticalPercentage := float64(critical) / float64(total) * 100
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resolutionRate := float64(resolved) / float64(total) * 100
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// Strict health score (0-100)
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healthScore := 100.0
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healthScore -= float64(openPercentage) * 0.5 // Penalty for open issues
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healthScore -= float64(criticalPercentage) * 2.0 // Higher penalty for critical
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healthScore -= float64(high) * 0.1 // Penalty for high severity
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healthScore += float64(resolutionRate) * 0.3 // Bonus for resolution rate
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if healthScore < 0 {
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healthScore = 0
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}
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if healthScore > 100 {
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healthScore = 100
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}
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return map[string]interface{}{
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"total_issues": total,
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"open_issues": open,
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"critical_issues": critical,
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"high_issues": high,
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"medium_issues": medium,
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"low_issues": low,
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"resolved_issues": resolved,
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"ignored_issues": ignored,
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"open_percentage": openPercentage,
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"critical_percentage": criticalPercentage,
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"resolution_rate": resolutionRate,
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"strict_score": strictScore,
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"total_score": totalScore,
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"health_score": healthScore,
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"grade": s.GetStrictGrade(healthScore),
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}
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}
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// GetStrictGrade returns grade based on strict health score
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func (s *Scorer) GetStrictGrade(healthScore float64) string {
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switch {
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case healthScore >= 95:
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return "A+"
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case healthScore >= 90:
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return "A"
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case healthScore >= 85:
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return "A-"
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case healthScore >= 80:
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return "B+"
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case healthScore >= 75:
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return "B"
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case healthScore >= 70:
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return "B-"
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case healthScore >= 65:
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return "C+"
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case healthScore >= 60:
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return "C"
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case healthScore >= 55:
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return "C-"
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case healthScore >= 50:
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return "D+"
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case healthScore >= 45:
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return "D"
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case healthScore >= 40:
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return "D-"
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default:
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return "F"
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}
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}
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// FormatScorecard formats the scorecard for display
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func (s *Scorer) FormatScorecard(card *Scorecard) string {
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grade := s.GetHealthGrade(card.StrictScore)
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percentage := s.getScorePercentage(card.StrictScore)
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output := fmt.Sprintf(`
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Code Quality Scorecard
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🔍 STRICT Code Quality Scorecard
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=======================================
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Overall Health: %s (%d%%)
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Target Score: %d
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Current Score: %d (strict: %d)
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📊 Overall Health: %s (%d%%)
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🎯 Target Score: %d
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⚡ Current Score: %d (strict: %d)
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Findings by Type:
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📈 Findings by Type:
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`, grade, percentage, card.TargetScore, card.TotalScore, card.StrictScore)
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for ftype, count := range card.FindingsByType {
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output += fmt.Sprintf(" - %s: %d\n", ftype, count)
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}
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output += "\nFindings by Severity:\n"
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output += "\n🚨 Findings by Severity:\n"
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tierNames := map[Severity]string{
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SeverityT1: "T1 (Auto-fixable)",
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SeverityT2: "T2 (Quick manual)",
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@@ -124,16 +320,104 @@ Findings by Type:
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for severity, count := range card.FindingsByTier {
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if name, ok := tierNames[severity]; ok {
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output += fmt.Sprintf(" - %s: %d\n", name, count)
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emoji := s.getSeverityEmoji(severity)
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output += fmt.Sprintf(" %s %s: %d\n", emoji, name, count)
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}
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}
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output += "\nStatus Breakdown:\n"
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output += "\n📋 Status Breakdown:\n"
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for status, count := range card.StatusByType {
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output += fmt.Sprintf(" - %s: %d\n", status, count)
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}
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output += fmt.Sprintf("\nLast Scan: %s\n", card.LastScan.Format("2006-01-02 15:04:05"))
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output += fmt.Sprintf("\n⏰ Last Scan: %s\n", card.LastScan.Format("2006-01-02 15:04:05"))
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return output
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}
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// getSeverityEmoji returns emoji for severity level
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func (s *Scorer) getSeverityEmoji(severity Severity) string {
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switch severity {
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case SeverityT1:
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return "🟢"
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case SeverityT2:
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return "🟡"
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case SeverityT3:
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return "🟠"
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case SeverityT4:
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return "🔴"
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default:
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return "⚪"
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}
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}
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// FormatStrictScorecard formats comprehensive strict scorecard
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func (s *Scorer) FormatStrictScorecard(findings []Finding, lastScan time.Time) string {
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metrics := s.GetStrictHealthMetrics(findings)
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output := fmt.Sprintf(`
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🔬 COMPREHENSIVE STRICT ANALYSIS
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=======================================
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🎯 STRICT HEALTH SCORE: %.1f/100 (%s)
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=======================================
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📊 ISSUE BREAKDOWN:
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Total Issues: %v
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🔴 Critical (T4): %v (%.1f%%)
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🟠 High (T3): %v
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🟡 Medium (T2): %v
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🟢 Low (T1): %v
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📈 STATUS ANALYSIS:
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✅ Resolved: %v (%.1f%%)
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🔓 Open: %v (%.1f%%)
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⏸️ Ignored: %v
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⚖️ SCORING:
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Strict Score: %v
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Total Score: %v
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Health Multiplier: %.2fx
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🎯 STRICT CRITERIA:
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✓ Only unresolved issues counted
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✓ Severity-weighted scoring (T1×1, T2×2, T3×3, T4×5)
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✓ Justified wontfix excluded
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✓ False positives ignored
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✓ Resolution rate bonus applied
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📅 Last Analysis: %s
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🏆 RECOMMENDATIONS:
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`,
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metrics["health_score"], metrics["grade"],
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metrics["total_issues"],
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metrics["critical_issues"], metrics["critical_percentage"],
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metrics["high_issues"],
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metrics["medium_issues"],
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metrics["low_issues"],
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metrics["resolved_issues"], metrics["resolution_rate"],
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metrics["open_issues"], metrics["open_percentage"],
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metrics["ignored_issues"],
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metrics["strict_score"], metrics["total_score"],
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float64(metrics["strict_score"].(int))/float64(metrics["total_score"].(int)),
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lastScan.Format("2006-01-02 15:04:05"))
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// Add recommendations based on metrics
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if metrics["critical_percentage"].(float64) > 5 {
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output += " 🚨 CRITICAL: Address T4 issues immediately\n"
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}
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if metrics["open_percentage"].(float64) > 70 {
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output += " 📈 HIGH DEBT: Focus on resolving open issues\n"
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}
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if metrics["resolution_rate"].(float64) < 20 {
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output += " ⚡ LOW RESOLUTION: Increase fix rate\n"
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}
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if healthScore, ok := metrics["health_score"].(float64); ok && healthScore < 50 {
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output += " ❌ POOR HEALTH: Major refactoring needed\n"
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} else if healthScore >= 80 {
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output += " ✅ GOOD HEALTH: Maintain current practices\n"
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}
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return output
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}
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