mirror of
https://github.com/Dvorinka/MyClubServer.git
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dev day #80
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@@ -0,0 +1,136 @@
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package validation
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import (
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"errors"
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"regexp"
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"strings"
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)
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// ValidateUsername checks if a username meets requirements
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func ValidateUsername(username string) error {
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u := strings.TrimSpace(username)
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if u == "" {
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return errors.New("username cannot be empty")
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}
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if len(u) < 3 {
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return errors.New("username must be at least 3 characters")
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}
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if len(u) > 32 {
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return errors.New("username cannot exceed 32 characters")
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}
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// Only allow lowercase letters, numbers, hyphen, underscore, dot
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validUsername := regexp.MustCompile(`^[a-z0-9\-_.]+$`)
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if !validUsername.MatchString(u) {
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return errors.New("username can only contain lowercase letters, numbers, and characters: - _ .")
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}
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// Prevent consecutive special chars
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if strings.Contains(u, "--") || strings.Contains(u, "__") || strings.Contains(u, "..") {
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return errors.New("username cannot contain consecutive special characters")
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}
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// Cannot start or end with special chars
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if strings.HasPrefix(u, "-") || strings.HasPrefix(u, "_") || strings.HasPrefix(u, ".") ||
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strings.HasSuffix(u, "-") || strings.HasSuffix(u, "_") || strings.HasSuffix(u, ".") {
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return errors.New("username cannot start or end with special characters")
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}
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// Prevent reserved words
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reserved := []string{"admin", "administrator", "mod", "moderator", "root", "system", "support", "official", "bot"}
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for _, r := range reserved {
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if strings.EqualFold(u, r) {
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return errors.New("username is reserved")
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}
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}
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return nil
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}
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// SanitizeRewardName cleans and validates reward names
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func SanitizeRewardName(name string) (string, error) {
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n := strings.TrimSpace(name)
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if n == "" {
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return "", errors.New("reward name cannot be empty")
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}
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if len(n) > 255 {
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return "", errors.New("reward name too long (max 255 characters)")
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}
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return n, nil
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}
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// ValidateRewardType ensures reward type is allowed
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func ValidateRewardType(rewardType string) error {
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allowed := map[string]bool{
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"avatar_static": true,
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"avatar_animated": true,
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"avatar_upload_unlock": true,
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"merch_coupon": true,
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"merch_physical": true,
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"merch_digital": true,
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"custom": true,
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}
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if !allowed[rewardType] {
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return errors.New("invalid reward type")
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}
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return nil
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}
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// ValidatePoints checks if points value is reasonable
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func ValidatePoints(points int64) error {
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if points < 0 {
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return errors.New("points cannot be negative")
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}
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if points > 1000000 {
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return errors.New("points value too large (max 1,000,000)")
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}
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return nil
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}
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// ValidateXP checks if XP value is reasonable
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func ValidateXP(xp int64) error {
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if xp < 0 {
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return errors.New("XP cannot be negative")
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}
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if xp > 10000000 {
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return errors.New("XP value too large (max 10,000,000)")
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}
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return nil
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}
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// ValidateRewardStock checks stock value
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func ValidateRewardStock(stock int) error {
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if stock < -1 {
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return errors.New("stock cannot be less than -1 (use -1 for unlimited)")
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}
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if stock > 100000 {
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return errors.New("stock value too large (max 100,000)")
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}
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return nil
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}
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// ValidateAchievementCode checks achievement code format
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func ValidateAchievementCode(code string) error {
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c := strings.TrimSpace(code)
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if c == "" {
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return errors.New("achievement code cannot be empty")
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}
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if len(c) > 64 {
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return errors.New("achievement code too long (max 64 characters)")
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}
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// Only alphanumeric and underscore
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validCode := regexp.MustCompile(`^[a-z0-9_]+$`)
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if !validCode.MatchString(c) {
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return errors.New("achievement code can only contain lowercase letters, numbers, and underscores")
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}
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return nil
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}
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// ValidateRedemptionStatus checks if redemption status is valid
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func ValidateRedemptionStatus(status string) error {
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allowed := map[string]bool{
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"pending": true,
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"approved": true,
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"rejected": true,
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"fulfilled": true,
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}
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if !allowed[status] {
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return errors.New("invalid redemption status")
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}
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return nil
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}
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