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package models
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import "gorm.io/gorm"
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// ScoreboardState is a singleton table to persist scoreboard settings
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// Only one row is used (ID=1)
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type ScoreboardState struct {
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gorm.Model
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HomeName string `json:"home_name"`
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AwayName string `json:"away_name"`
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HomeLogoURL string `json:"home_logo_url"`
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AwayLogoURL string `json:"away_logo_url"`
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HomeShort string `json:"home_short"`
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AwayShort string `json:"away_short"`
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PrimaryColor string `json:"primary_color"`
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SecondaryColor string `json:"secondary_color"`
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HomeScore int `json:"home_score"`
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AwayScore int `json:"away_score"`
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HalfLength int `json:"half_length"`
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Theme string `json:"theme"`
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ExternalMatchID string `json:"external_match_id"`
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Active bool `json:"active"`
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// Timer fields
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Timer string `json:"timer"`
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Running bool `json:"running"`
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TimerStartUnix int64 `json:"timer_start_unix" gorm:"column:timer_start_unix"`
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ElapsedSeconds int `json:"elapsed_seconds" gorm:"column:elapsed_seconds"`
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// Extended fields (ported from MyClub ScoreBoard)
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// Visual sides flipped (UI-only flag, does not swap data)
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SidesFlipped bool `json:"sides_flipped"`
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// Current half: 1 or 2
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Half int `json:"half"`
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// QR overlay schedule settings
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QRShowEveryMinutes int `json:"qr_show_every_minutes"`
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QRShowDurationSeconds int `json:"qr_show_duration_seconds"`
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}
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func (ScoreboardState) TableName() string { return "scoreboard_states" }
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