Files
MyClub/internal/helpers/engagement_helpers.go

181 lines
4.4 KiB
Go

package helpers
import (
"fmt"
"math"
)
// EngagementHelpers provides utility functions for engagement system
// ComputeLevelProgress returns the progress percentage within current level
func ComputeLevelProgress(xp int64, level int) (int, int64, int64) {
if level < 1 {
level = 1
}
// Total XP needed to reach level L: 50 * (L-1) * L
totalToLevel := int64(50 * (level - 1) * level)
nextIncrement := int64(100 * level)
inLevel := xp - totalToLevel
if inLevel < 0 {
inLevel = 0
}
percentage := 0
if nextIncrement > 0 {
percentage = int(math.Floor(float64(inLevel) / float64(nextIncrement) * 100))
if percentage > 100 {
percentage = 100
}
if percentage < 0 {
percentage = 0
}
}
return percentage, inLevel, nextIncrement
}
// GetLevelTitle returns a descriptive title for a level
func GetLevelTitle(level int) string {
switch {
case level >= 100:
return "Legenda"
case level >= 80:
return "Mistr"
case level >= 60:
return "Expert"
case level >= 40:
return "Veterán"
case level >= 25:
return "Zkušený fanoušek"
case level >= 15:
return "Oddaný příznivec"
case level >= 10:
return "Aktivní člen"
case level >= 5:
return "Nováček"
default:
return "Začátečník"
}
}
// GetLevelColor returns a color scheme for level badge
func GetLevelColor(level int) string {
switch {
case level >= 80:
return "gold"
case level >= 60:
return "purple"
case level >= 40:
return "blue"
case level >= 20:
return "cyan"
case level >= 10:
return "green"
default:
return "gray"
}
}
// FormatPoints formats points with thousands separator
func FormatPoints(points int64) string {
if points < 1000 {
return fmt.Sprintf("%d", points)
}
if points < 1000000 {
return fmt.Sprintf("%.1fk", float64(points)/1000)
}
return fmt.Sprintf("%.1fM", float64(points)/1000000)
}
// GetNextLevelXP returns XP needed for next level
func GetNextLevelXP(currentXP int64, currentLevel int) int64 {
totalToLevel := int64(50 * (currentLevel - 1) * currentLevel)
nextIncrement := int64(100 * currentLevel)
return (totalToLevel + nextIncrement) - currentXP
}
// GetRewardTypeDisplayName returns localized display name for reward type
func GetRewardTypeDisplayName(rewardType string) string {
names := map[string]string{
"avatar_static": "Avatar (statický)",
"avatar_animated": "Avatar (animovaný)",
"avatar_upload_unlock": "Odemknutí vlastního avataru",
"merch_coupon": "Slevový kupon",
"merch_physical": "Fyzické zboží",
"merch_digital": "Digitální odměna",
"custom": "Vlastní",
}
if name, ok := names[rewardType]; ok {
return name
}
return rewardType
}
// GetPointsReasonDisplayName returns localized display name for transaction reason
func GetPointsReasonDisplayName(reason string) string {
names := map[string]string{
"comment_create": "Nový komentář",
"comment_reacted": "Reakce na komentář",
"poll_vote": "Hlasování v anketě",
"newsletter_subscribe": "Odběr newsletteru",
"redeem": "Uplatnění odměny",
"redeem_refund": "Vrácení bodů",
"admin_adjust": "Manuální úprava",
}
if name, ok := names[reason]; ok {
return name
}
// Achievement reasons start with "achievement:"
if len(reason) > 12 && reason[:12] == "achievement:" {
return "Úspěch odemknut"
}
return reason
}
// GetRedemptionStatusDisplayName returns localized display name for redemption status
func GetRedemptionStatusDisplayName(status string) string {
names := map[string]string{
"pending": "Čeká na vyřízení",
"approved": "Schváleno",
"rejected": "Zamítnuto",
"fulfilled": "Vydáno",
}
if name, ok := names[status]; ok {
return name
}
return status
}
// GetRedemptionStatusColor returns color scheme for redemption status
func GetRedemptionStatusColor(status string) string {
colors := map[string]string{
"pending": "yellow",
"approved": "blue",
"rejected": "red",
"fulfilled": "green",
}
if color, ok := colors[status]; ok {
return color
}
return "gray"
}
// CalculateBadgeLevel returns badge tier based on points/level
func CalculateBadgeLevel(level int) string {
switch {
case level >= 80:
return "diamond"
case level >= 60:
return "platinum"
case level >= 40:
return "gold"
case level >= 20:
return "silver"
case level >= 10:
return "bronze"
default:
return "none"
}
}