mirror of
https://github.com/Dvorinka/MyClubServer.git
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140 lines
2.9 KiB
Go
140 lines
2.9 KiB
Go
package circuitbreaker
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import (
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"errors"
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"sync"
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"time"
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)
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var (
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// ErrCircuitOpen is returned when the circuit breaker is open
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ErrCircuitOpen = errors.New("circuit breaker is open")
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)
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// State represents the circuit breaker state
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type State int
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const (
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StateClosed State = iota
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StateOpen
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StateHalfOpen
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)
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// CircuitBreaker implements the circuit breaker pattern for external service calls
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type CircuitBreaker struct {
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mu sync.RWMutex
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state State
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failureCount int
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successCount int
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lastFailureTime time.Time
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lastSuccessTime time.Time
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maxFailures int
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timeout time.Duration
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halfOpenAttempts int
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}
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// New creates a new circuit breaker
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// maxFailures: number of failures before opening the circuit
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// timeout: how long to wait before attempting to close the circuit
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func New(maxFailures int, timeout time.Duration) *CircuitBreaker {
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return &CircuitBreaker{
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state: StateClosed,
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maxFailures: maxFailures,
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timeout: timeout,
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halfOpenAttempts: 3, // Allow 3 requests in half-open state
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}
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}
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// Call executes the function if the circuit is closed
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func (cb *CircuitBreaker) Call(fn func() error) error {
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cb.mu.Lock()
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// Check if we should transition from open to half-open
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if cb.state == StateOpen && time.Since(cb.lastFailureTime) > cb.timeout {
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cb.state = StateHalfOpen
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cb.successCount = 0
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}
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// Reject if circuit is open
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if cb.state == StateOpen {
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cb.mu.Unlock()
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return ErrCircuitOpen
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}
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// Allow limited attempts in half-open state
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if cb.state == StateHalfOpen && cb.successCount >= cb.halfOpenAttempts {
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cb.mu.Unlock()
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return ErrCircuitOpen
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}
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cb.mu.Unlock()
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// Execute the function
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err := fn()
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cb.mu.Lock()
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defer cb.mu.Unlock()
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if err != nil {
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cb.onFailure()
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return err
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}
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cb.onSuccess()
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return nil
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}
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// onFailure is called when a request fails
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func (cb *CircuitBreaker) onFailure() {
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cb.failureCount++
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cb.lastFailureTime = time.Now()
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if cb.state == StateHalfOpen {
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// Immediately open if failure in half-open state
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cb.state = StateOpen
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cb.successCount = 0
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return
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}
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if cb.failureCount >= cb.maxFailures {
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cb.state = StateOpen
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}
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}
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// onSuccess is called when a request succeeds
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func (cb *CircuitBreaker) onSuccess() {
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cb.lastSuccessTime = time.Now()
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if cb.state == StateHalfOpen {
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cb.successCount++
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if cb.successCount >= cb.halfOpenAttempts {
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// Close the circuit after successful attempts
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cb.state = StateClosed
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cb.failureCount = 0
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cb.successCount = 0
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}
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return
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}
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if cb.state == StateClosed {
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// Reset failure count on success
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cb.failureCount = 0
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}
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}
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// GetState returns the current state of the circuit breaker
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func (cb *CircuitBreaker) GetState() State {
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cb.mu.RLock()
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defer cb.mu.RUnlock()
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return cb.state
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}
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// Reset manually resets the circuit breaker to closed state
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func (cb *CircuitBreaker) Reset() {
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cb.mu.Lock()
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defer cb.mu.Unlock()
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cb.state = StateClosed
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cb.failureCount = 0
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cb.successCount = 0
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}
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